It’s a shame, then, that fast travel is a chore. Checkpointed scarcely by Wak-Wak Trees and knitted together by canny shortcuts, this map is instantly up there with some of the best Metroidvania maps you can think of – evoking memories of Hollow Knight, Ori, and the dual eponymous classics that give the genre its name. An elaborate tangle of passageways give way to thick knots of trap rooms that open out into expansive oceanscapes, overlooked by towering buildings and intimidating mountains. But it’s set dressing for the real star of the show: the map. Prince of Persia: The Lost Crown’s biggest failing is attempting to knit a complex narrative together, realised with haughty dialogue and Saturday Morning Cartoon visuals. Why? Because you must, because you crave power, because you want to set things right.īut the story isn’t why you came here, is it? Unless you’re hungry for the subtext and lore buried in Hollow Knight’s Hallownest and told in the margins, Metroidvania titles have never really excelled at stories – it’s best to keep things simple: go here, do this, win. The story, cheesy and wrought as it is, is about humans pretending at politics at the behest of an absent god, and that’s what you feel like as a player as you trek from east to west, again, puppeted by the strings of the deified powers of the developer. Prince of Persia: The Lost Crown has mastered this ebb and flow, artisanally guiding you around its expansive map with an almost sadistic wave of its hand. Manage cookie settings Thanks to the extensive difficulty options, everyone can enjoy this very special game. To see this content please enable targeting cookies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |